Razorpoint Studios reports that Greyline, its squad‑based tactical shooter, reached a peak of 650,000 concurrent players during a 48‑hour stress test. Servers held steady after an initial login queue, and the studio gathered data to refine extraction timers and armor breakpoints.
The test centered on two‑phase objectives: first secure uplinks across a ruined city block, then escort a data core to an evac point. Teams that coordinated suppressing fire and drone pings generally outperformed lone‑wolf rushes—exactly the behavior Razorpoint wants to encourage.
Balance notes shared after the test indicate nerfs to the Marksman DMR’s two‑shot window and a recoil pass on the SMG‑9. Extraction timers will be extended by 10–15 seconds to reduce stalemates around the final door.
Highlights
- 650k CCU peak during weekend test
- Two‑phase objective flow; emphasis on squad coordination
- Weapon balance and extraction timer adjustments coming
- Wider beta “in the near term,” with console tests to follow
What’s next: Another short test focusing on controller aim‑assist curves and anti‑cheat performance.