Cold Harbor Interactive lifted the curtain on Nebula Protocol, a first‑person shooter that trades open battlefields for tight, light‑bleeding hallways and heavy atmosphere. The studio says the project focuses on short, high‑stakes missions where audio cues and line‑of‑sight matter as much as firepower.
The reveal highlights a modular weapon system—barrel types, stocks, and power cores can be swapped mid‑run at supply nodes. Each change affects recoil, thermal buildup, and sound profile, encouraging players to kit for stealth or shock depending on the objective.
Levels are designed around “pressure valves”—sealed rooms that must be stabilized before you can pass. During stabilization, enemies path toward noise and flicker lights to mask movement, raising tension without resorting to bullet sponges.
On the technical side, the team mentions controller haptics, HDR, and a 60/120 FPS performance target, with PC and “current‑gen consoles” listed.
Key takeaways
- Tense, corridor‑driven FPS with modular weapons
- Dynamic lighting and “pressure valve” encounters
- PC + current‑gen consoles; closed alpha “soon”
- Accessibility options promised at launch (subtitles size, colorblind palettes, input remapping)
What’s next: The studio plans a limited closed alpha to gather feedback on weapon balance and visibility in dark spaces.